Are you exhausted from using boring and old methods to track student data and performance? Say goodbye to traditional data tracking and discover gamified learning! By incorporating fun and interactive features like leaderboards, colorful bar graphs, and badges, you can revolutionize your classroom and incentivize positive performance. Keep your students engaged and motivated with gamified learning, the ultimate game-changer for modern education.
Gamified learning: Fun and Interactive Ways to Track Student Data and Performance:
This article has detailed information about gamified learning, its
benefits, and gamified apps.
What is Gamified Learning?
Definition of gamified learning:
Gamified learning refers to the process of using game design and mechanics
to make learning more engaging and interactive. Let's look at the definition
of the term gamification quite simply, gamification uses the elements of
games to motivate and engage the learner. To elaborate, it involves taking
elements from games and applying them to education in order to motivate and
incentivize students as the basic strategy is learning through fun.
In order to better understand this concept let's look at the elements
that comprise most basic board games. First, you have the board with mark
spaces on which you play this is the game space this is the context in
which the player plays the game usually a game has cards or some other
elements that incrementally reveal information to the player an element of
the chance exists in most games created by a spinner or dice in games. You
have pieces that are basically stand-ins for the player and finally, you
have spaces on the board that reward the player for
accomplishments.
Gamification is the breakdown of a game into its core components. It is
possible to take the board game's individual components and utilize them to
engage students. The objects can be seen as a player's avatar, while the
dice stand in for the element of chance. While the game board itself serves
as the context or story encompassing all other activities, and of course, in
many games, you also have competition and even cooperation among players
from an instructional context, the unpredictable nature of a game can add
mystery to the player and allow them to earn points within a game and
receive in-game rewards that can be thought of as digital badges.
The term gamification has not been around very long the term appears to
have been coined in 2002 by Nick Palin on a webpage but the term did not
gain widespread recognition until late 2010 and now the term and concepts
are picking up momentum.
According to figures reported on PRWeb in 2013, the gamification industry
was a 421 million-dollar industry and by 2018 it's expected to go to a 5.5
billion dollar industry, that's a growth rate of 67 percent, and while
gamification is gaining acceleration still often confused with learning
games and simulations.
Gamified learning can take many forms, from creating leaderboards and
offering badges for achievements to designing learning activities that
resemble games. The main goal of gamified learning is to make learning more
enjoyable and motivating for students, ultimately leading to better
engagement and improved learning outcomes.
Benefits of Gamified Learning:
Gamification is using game base mechanics aesthetics and game thinking to
engage people motivate action promote learning and solve problems. In
non-game contexts, gamification may seem like a strange or scary word but
the concepts behind it are gaining momentum. Some of the benefits of
gamified learning include increased student motivation, enhanced learning
retention, and improved collaboration, teamwork, and communication skills.
By using game design elements, gamified learning can help students develop a
growth mindset and a love for learning that extends beyond the
classroom.
How to Track Student Data and Performance by Gamified learning:
There are several websites and apps that allow you to track student data in
a fun way and gamify learning. Here are a few options:
Classcraft:
Classcraft is a website that allows you to turn your classroom into a game.
It offers a range of features, including leaderboards, customizable avatars,
badges, and analytics. Students can earn points and level up by
participating in classroom activities and demonstrating positive
behavior.
Kahoot!:
Kahoot! is a game-based learning platform that allows you to create
quizzes, surveys, and discussions. It offers a range of colorful and fun bar
graphs and charts to display student performance data. Students can compete
against each other on leaderboards and earn badges for their
achievements.
Seesaw:
Seesaw is a platform for student engagement that allows students to create
and share their work with teachers and peers. It offers a range of features,
including colorful charts and graphs to track student progress, digital
badges to incentivize positive performance, and a class blog to celebrate
student achievements.
ClassDojo:
ClassDojo is a communication platform for teachers, students, and parents.
It allows teachers to track student behavior and performance and offers a
range of features such as customizable avatars, points, and rewards systems,
and progress reports. Students can compete against each other on
leaderboards and earn badges for their achievements.
Quizlet:
Quizlet is a learning platform that allows you to create study materials
such as flashcards, quizzes, and games. It offers a range of features,
including colorful and fun graphics, leaderboards, and badges. Students can
compete against each other to earn points and improve their
performance.
Duolingo:
This site allows you to learn a new language through a series of
interactive games and exercises. You can track your progress using a
colorful and engaging dashboard and earn rewards for completing
lessons.
All of these platforms offer a fun and engaging way to track student data
and incentivize positive performance. Be sure to check out their features
and pricing plans to see which one is the best fit for your needs.
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